I'm trying to make a crystal-like material but i cannot find out how...i added a Glass BSDF with Transparency, plus some transparent background made with the Holdout option in Nodes...but still, it just looks like Plastic, but not a crystal... Does anyone know a good solution for this? Maybe add more transparency via Mix Shader? i'm sure there are other better options.. enter image description here


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  • $\begingroup$ This tut may interest you: blenderguru.com/tutorials/how-to-make-a-cave $\endgroup$ – Paul Gonet Feb 16 '15 at 19:42
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    $\begingroup$ most shiny and glass materials depend largely on the environment they reflect. $\endgroup$ – cegaton Feb 16 '15 at 19:47
  • $\begingroup$ Thanks, but the tutorial didnt worked for me or at least isnt what i need :/ and this scene does not have any enviroment because it needs to be totally black/transparent $\endgroup$ – beavoru Feb 16 '15 at 20:02
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    $\begingroup$ You may want to also look up some photographer advice how to shoot glass.. mainly how to setup the studio environment and how to position lights..its all the same $\endgroup$ – Jaroslav Jerryno Novotny Feb 16 '15 at 21:21
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    $\begingroup$ possible duplicate of Rendering a Water Drop in Cycles $\endgroup$ – gandalf3 Feb 17 '15 at 4:37