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I am using 3.0 Blender official release.

I am playing around with geometry nodes and trying to shade smooth the outcome of the geometry nodes.

From what I have seen, the way to go would be using an Attribute Fill Node and set the shade_smooth attribute to 1. Funny thing is that the official release of Blender 3.0 I am using seems to just have 3 attribute nodes:

  • Attribute Statistic Node
  • Capture Attribute Node
  • Transfer Attribute Node

They are the only ones that show also in the Blender Documentation: https://docs.blender.org/manual/en/latest/modeling/geometry_nodes/attribute/index.html

However more attribute nodes exist in the documentation: https://docs.blender.org/manual/en/latest/modeling/geometry_nodes/attribute/attribute_fill.html

Have those additional nodes been discarded for the official release? Might they be included in the future?

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Apparently, I can access those extra nodes and some others by enabling the Experimental Geometry Nodes Legacy from Blender General Settings.

I understand Geometry nodes is still a fairly new release so more time is needed to get a more definitive list of definitive nodes.

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    $\begingroup$ The way to go with the 3.0 nodes is to directly plug the geometry in the Set Shade Smooth node. $\endgroup$
    – Gorgious
    Feb 8, 2022 at 6:23

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