# Why does my render not show whitespot/overexposed part when i save it in OpenEXR format?

I've been wondering why this happens. When I save my rendered image (this is a smoke & fire sim) in OpenEXR format, it doesn't show any whitespot, instead it is full of a solid blue color, maybe this is good in a dynamic range sense but i can't seem to find a solution on how to return the white highlight, I tried to mess with curves and brightness in after effects without avail. But, when I use PNG format, it shows the whitespot just fine. Is there any compositing tricks/render setting to do in order to show the whitespot in the OpenEXR format?

(Rendered in Cycles)

OpenEXR: PNG (The one in viewport also looks the same as PNG):

Here are some settings that i use:

Set your EXR's nodes to Linear color management, and your final file output to Standard color management.