I've been wondering why this happens. When I save my rendered image (this is a smoke & fire sim) in OpenEXR format, it doesn't show any whitespot, instead it is full of a solid blue color, maybe this is good in a dynamic range sense but i can't seem to find a solution on how to return the white highlight, I tried to mess with curves and brightness in after effects without avail. But, when I use PNG format, it shows the whitespot just fine. Is there any compositing tricks/render setting to do in order to show the whitespot in the OpenEXR format?
(Rendered in Cycles)
OpenEXR:
PNG (The one in viewport also looks the same as PNG):