Could anyone please help me in finding out how to get the "Window" Texture coordinates that is found in texture coordinate node in shader editor?
The window coordinate node in the shader outputs a gradient of 0-1 in X and Y in any screen.
But I only need that gradient in the camera screen only.
I just figured out that the Camera texture coordinates are different than the Window coordinates . As the camera texture coordinates doesn't take into account the X and Y rotations.