This is my first ever question I post regarding Blender and I've been a Blender user for years. I always find what I'm looking for but this time I really can't get the answer to my problem. The problem regards the Graph Editor. I really don't understand the transform axis. First, does the graph editor uses World or Local coordinates? I'm guessing it's not World, because World Z is top, but when I move Z in the graph editor, the bone moves sideways in what should be the X axis. I then tried changing to Local. It works as expected. I move X in the graph editor, the bone move in X, the same for Y and Z. But when I rotate the bone, moving X, y or Z in the graph editor behaves like the bone was not rotated at all. It moves in local axis without rotation. This is very confusing and I simply cannot use the graph editor. Is this the normal behaviour? Is there any option to show the axis the correct way matching the Graph Editor?
With rotation, moving X in the graph editor still moves the bone vertically and not in the direction of the axis arrow.
What's going on here?