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getting started with blender and i'm trying to color an object using UV Editing but after going into Edit mode in UV Editing i can't find vertices unlike other objects. So if i press A then S then 0 to scale to lowest in UV editing the whole selection just disappears but on other objects works fine i.e after selecting all objects and then S to scale and press 0 it scales to lowest but still shows a single vertex which i can move around any color i want and if i select any face on the main object and move in the UV window with G a new vertex appears which i can move to other colors. I am following an instruction from youtube to model low poly objects by imphenzia.

EDIT: (Added Photos and Desc)

How i expect the UV to look before scaling to 0 / single vertex (The Ground in mesh/road) How i expect the UV to look before scaling to 0 / single vertex

but instead i get this result in my UV when i edit some other objects As you can see there are no vertices on this one so if i scale no vertex appear again (The building in mesh) As you can see there are no vertices on this one so if i scale no vertex appear again

Picture of my mesh in object mode - Solid Picture of my mesh in object mode - Solid

Picture of my mesh in Object mode - Material Preview Picture of my mesh in Object mode - Material Preview

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  • $\begingroup$ hi please share a pic of your mesh in object mode $\endgroup$
    – Ribbit12
    Dec 30, 2021 at 4:12
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    $\begingroup$ Thanks for the reply, i have just edited the question with more picture. $\endgroup$
    – Friday
    Dec 30, 2021 at 4:38

1 Answer 1

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If someone else still has this problem;

enter image description here

The answer is to turn off your Subdivision modifier's 'Display in Edit mode'- setting off, and then force the UV-Editor window to refresh.

-You can simply do the latter by going in & out of edit mode, or just intercacting with the mesh by selecting any of the geometry in edit mode.

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