I have a quick baking question - I have a procedural stone texture that I have baked onto a UV unwrapped mesh, and I now want to bake a second time in a way that combines the baked stone texture with a second non-procedural brick texture controlled by noise for masking. Currently, it looks fine in rendered view but I can't seem to get it baking correctly:
Unfortunately, the only way I can seem to get the brick textures to be the correct orientation since some of my UVs are rotated is by using the camera option in the texture coordinate node, but I think this is what stops the image from baking correctly.
Is there a way I can bake a UV image and a camera projected image like this? Or do I need to redo the UVs?
Any help is much appreciated, Cheers!