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I'm trying to unwrap an open carton box I'm struggling to model in Blender.

  • Mark seam
  • Select all
  • Unwrap

Instead of getting rectangle shapes, my box gets unwrapped in an odd way that can not be used for adding textures to it (such as a logo).

Why is this happening?

Distorted UV map

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  • $\begingroup$ It's really hard to tell exactly what needs to be fixed without having a look at the actual file. You could upload it to a site like pasteall.org and add the link in your answer, that would help with some specific diagnostics. $\endgroup$ – PGmath Feb 16 '15 at 0:09
  • $\begingroup$ apply scales, rework NGons $\endgroup$ – Bithur Feb 16 '15 at 13:38
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That's happening because using u UV Mapping->Unwrap works best if you treat the UV Islands as if they are made out of paper. Paper doesn't stretch so if the UV Island you are trying to create would tear if you tried to make that shape with paper then it will also distort when you try to unwrap that shape in Blender.

PGmath is correct in that you should define seams for the model.(Or use 'Smart UV Project' which is usually very messy for complex shapes :(

Activate Edge Selection mode using the header button or by pressing Ctrl+Tab then select the second entry on the popup menu which is Edge.

Now select an edge and press Ctrl+e and look down the list for 'Mark Seam' the selected edge will now be highlighted in red. Now when you use Unwrap, that marked edge will form one of the edges in the UV map coordinates.

enter image description here

After unwrapping, I selected all the UV Islands and Pressed Ctrl+p 'Pack Islands' to re-align them. There is an option to Rotate the Islands which can be unchecked.

Here's the .blend so you can have a closer look at the seam placement.

http://www.pasteall.org/blend/34450

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  • $\begingroup$ Looks complicated judging from a first look :/ $\endgroup$ – Peter Pupovac Feb 16 '15 at 12:47
  • $\begingroup$ Here is my box. pasteall.org/blend/34454 I can't get it right, no matter what I do. $\endgroup$ – Peter Pupovac Feb 16 '15 at 13:02
  • $\begingroup$ Found the solution...after scaling the object CTRL+A must be hit in order to apply the scales. Unwrap window does think it's stil a cube. $\endgroup$ – Peter Pupovac Feb 16 '15 at 16:37
  • $\begingroup$ yeah, I caught that just a little while ago. It looks like you mirrored the flaps and there was negative scale. Good to see you made some progress though. If you dig through the previous answers that I've posted, there are many that deal with UV-Unwrapping and baking textures. $\endgroup$ – MarcClintDion Feb 16 '15 at 17:22
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It looks like you need to add more seams to your object. It looks as if the box has some overlapping/wrapped around parts. This is often caused by a loop of faces around the object with no seam allowing the loop to be flattened out.

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