Blender 3.0 . I've made a offsetting geometry instances using geometry nodes(sorry, I had no idea how to explain expect the image below.)
I wanna use the Z value (used for offsetting instances) in the Shading tab so that each instance have a different emission strength value.
How can I get this Z value into my shading tab? Please consider that this value is gonna be different for the instances, I don't want a single value for the emission strength. Thank you
(I'm going for entirely procedural so please avoid manual cheating)
(edited) Please 3.0 not 3.1 alpha