How do I get the desired texture coordinate projection for duplifaces? I've tried everything and nothing seems to be working.
This is how mine looks
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Sign up to join this communityIf you set up your duplifaces correctly, then I think you are doing nothing wrong. The only thing that you may want to take notice at is that the official documentation states that the From instancer
option works for Cycles only.
So you need to be in Cycles and view your object in rendered mode :
But just to make sure, this is how you should set this up :
You create two objects, the instancer and the child object. In my case the instancer is an UV Sphere
and the child is an Icosphere
. You parent the child to the inscancer with CTRL
+ P
and you select the instancer and got to the objects tab under Instancing
(in 2.79- it is called Duplication
) and select Faces
:
Then you should have the child duplicated all over the parent's faces.
For the material you just need to add the texture to the child. You use the same node tree as your screenshot but you check From instancer
and you should be able to see the desired result in rendered mode.
object
input of the Texture Coordinates node because right now, it uses the UV of the duplifaces and not the parent's UV $\endgroup$