My question will definitely sound incredibly noobish, but I started to play with 3D graphics and Blender just a few days ago (after a month-lasting struggle with OpenGL basics) and I've run into trouble.
I have "created" a nice small bunch of models for a 3D game, determined that I wouldn't use a single texture for the appearence of the objects. This is what they look like:
Right now I'm trying to create some environment (terrain, lights...), but all of my previous attempts have failed.
- I tried to create a hill without modifying it´s color. Result: the hill is unrecognizable, it has just the same color as everything else.
- I played with Z-transparency. Result: better, but nothing delighting.
Instead of trying and experiencing failure again, I want to ask: is there any way I could create (a visible) terrain consisting of hills and valleys without using textures? Are there any specific ways of doing things when doing "cartoon graphics"?