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so this basic mouth rig i made was only made so i could make mouth expressions and save them as separate models. but when i made this model, some geometry was overlapping and it stayed that way no matter how much i moved the bones on the mouth. how can i fix this?

Blend file : https://drive.google.com/drive/folders/1P-QMY0RuMjOokCFjOIL7GTMlD1jFxsBA?usp=sharing

(if textures are needed then let me know)

in object mode in edit mode

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ok so i just realized this is a stupid question. the answer is to just do a better weight painting job

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