I Have no idea how to fix the hole that is generated by the screw modifier automatically.
Blender version 2.93
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Sign up to join this communityI Have no idea how to fix the hole that is generated by the screw modifier automatically.
Blender version 2.93
If the top and bottom inside points are exactly on the Z-axis, there shouldn't be a hole. Have you tried making sure those points have X and Y coordinates that are exactly 0? –
Marty Fouts
works exactly after setting X and Y coordinates zero.
In other cases answer given by @KickAir8p can be helpfull
Although Marty Fouts' comment is a good point, if you've already converted this to a mesh and applied the Screw modifier, then I'd suggest you go into edit mode, select all the edges around the hole, and use Grid Fill.