I Have no idea how to fix the hole that is generated by the screw modifier automatically.
Blender version 2.93
I Have no idea how to fix the hole that is generated by the screw modifier automatically.
Blender version 2.93
If the top and bottom inside points are exactly on the Z-axis, there shouldn't be a hole. Have you tried making sure those points have X and Y coordinates that are exactly 0? –
Marty Fouts
works exactly after setting X and Y coordinates zero.
In other cases answer given by @KickAir8p can be helpfull
Although Marty Fouts' comment is a good point, if you've already converted this to a mesh and applied the Screw modifier, then I'd suggest you go into edit mode, select all the edges around the hole, and use Grid Fill.