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https://youtu.be/hDXD-1i3DiA Hi! I'm a complete beginner in Blender. Yesterday I made a 3d model and wanted to create a texture for it in Substance Painter, but there is a problem, when I line it up in a certain way it seems like there is no front 'wall' (you could see the other side of it). See the link. There was also a similar problem when I tried to texture paint it in Blender (the paint would just appear on the opposite side of object that I was painting). Did I make some mistake while making a model? What could it be and how can I fix it?

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    $\begingroup$ It looks like your face normals are flipped (i.e. the inside is pointing outwards) and backface culling is enabled (i.e. making the backside of a face invisible). To correct this, select the object and go into Edit Mode by pressing Tab, then select all with A, then recalculate normals by pressing Ctrl+N. $\endgroup$ Dec 23, 2021 at 13:02
  • $\begingroup$ Thanks a lot, that helped $\endgroup$
    – Butyl
    Dec 31, 2021 at 13:55

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