so I'm having a weird problem. Basically I modeled a Shoe (the one on our Right). Then I of course saved time by deciding to select that shoe, Shift+D (Duplicate), and Ctrl+M (Mirror) it on X axis.
This looks like it totally worked fine and normal within Blender. However, whenever I imported it into Unity, the mirrored shoe shows up 'underneath' the character's foot (shown below).
Does anyone know why this might have happened?
Foot over left shoe in Unity
Foot under left shoe in Blender
I should clarify that both do Export with solid materials; it's just that one decides to go under the foot while the other goes over. Thanks for any help.