0
$\begingroup$

I'm trying to use a weight-map to put columns of spines on a cactus. I need more vertices for the spines to spawn at on my model, but if I subdivide normally, it will create vertices in between the columns that are close enough to generate spines in the middle, which means I would have to manually modify the weight-map to remove the middle spines. Is there any work-around where I can create more vertices on the columns and not on the rows?

$\endgroup$

2 Answers 2

1
$\begingroup$

If you want to remove some loops after a subdivision, it can be relatively easy:

Switch to edit mode, edge select. Select a ring loop by ctrl alt selecting on an edge:

enter image description here

Use a checker deselect operation to deselect every other edge:

enter image description here

Use select edge loops operation to select the loops from selected edges:

enter image description here

Then dissolve the edge loops:

enter image description here

Note that what is a column and what is a row is not particularly clear cut. With two edge loops selected, which of those loops is a row and which is a column?

enter image description here

Any mesh with any poles-- which is every manifold mesh-- confuses the question.

$\endgroup$
1
$\begingroup$

You can select the specific edges you would like to subdivide whilst in edit mode.

$\endgroup$

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .