I created a torso for a character to rig, made the bones, and parented it. When I rotate the entire leg, it works out good.
But if I attempt to move the knee, it bends the entire leg and the bones are left exposed.
Any help would be appreciated.
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Sign up to join this communityI created a torso for a character to rig, made the bones, and parented it. When I rotate the entire leg, it works out good.
But if I attempt to move the knee, it bends the entire leg and the bones are left exposed.
Any help would be appreciated.
This is probably due to not having enough geometry. Go into edit mode, add a few loop cuts using Control R and put them where the knees should be