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I created a torso for a character to rig, made the bones, and parented it. When I rotate the entire leg, it works out good.

enter image description here

But if I attempt to move the knee, it bends the entire leg and the bones are left exposed.

enter image description here

Any help would be appreciated.

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  • $\begingroup$ Please clarify your specific problem or provide additional details to highlight exactly what you need. As it's currently written, it's hard to tell exactly what you're asking. $\endgroup$
    – Community Bot
    Dec 22, 2021 at 0:05
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    $\begingroup$ It looks like you don't have any geometry to bend. Try adding a few loop cuts where the knee should be. (control R) $\endgroup$ Dec 22, 2021 at 0:08
  • $\begingroup$ How did you parent? That is, which option did you pick from the parent menu? It will probably be helpful if you added your blend file to your question. (How to add a blend file) $\endgroup$ Dec 22, 2021 at 0:15
  • $\begingroup$ @dunnowhattocallmyself perfect yo. Can you post as an answer so I can mark it correct to help you and others? $\endgroup$
    – hengineer
    Dec 22, 2021 at 0:40

1 Answer 1

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This is probably due to not having enough geometry. Go into edit mode, add a few loop cuts using Control R and put them where the knees should be

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