I'm developing a videogame, so I started creating my assets on blender. I have made a human with a walk and idle animations (Everything fine here :) ). For unity can detect that the main character's walking animation I need to apply a path to it. So I added a path as a constraint and everthing is OK, BUT also my idle animation starts moving according to this path...

There is a way that I can apply ONLY the path to the walking animation and not to the idle one?


  • $\begingroup$ what do you mean? Is the idle automatically following the path inside unity? $\endgroup$ – Knuckles209cp Feb 15 '15 at 0:50
  • $\begingroup$ Yes, it applies the path to all animations $\endgroup$ – Tomás B. Feb 15 '15 at 1:25
  • $\begingroup$ you would need to code it in unity using tansform.position $\endgroup$ – Knuckles209cp Feb 15 '15 at 1:42
  • $\begingroup$ I thought the same, but is more convenient to have a path for every animation (eg for cutscenes) $\endgroup$ – Tomás B. Feb 15 '15 at 15:26

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