I have a skeleton character rigged and animated. I wanna create a "death" animation where all his bones fall to the floor. I'm going to export that to Unity (that's another problem).
I can't unparent the bones from each other because that breaks the hierarchy and I need to preserve it for the Unity export.
Is there a way to animate each bone so that it "temporarily" isn't affected by its parent, just for one animation? Thanks.
(I've tried replacing true parenting with "child of" constraints in Pose mode - that doesn't work unfortunately as the bones aren't considered "parented" anymore)