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I downloaded a material (floor tiles) from blenderkit. When I add the material to the original cube (middle) I get many small tiles (as I want), but i have problem when i scale the cube. On the left side I scale the cube first and then add materials, and on the right side I add material first and then scale. I would like the matereal to stay the same size when I scale the cube. How do I do this? enter image description here

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    $\begingroup$ You can scale in Edit mode, make sure that in the top right Options panel you have the Correct Face Attributes option enabled. $\endgroup$
    – moonboots
    Commented Dec 20, 2021 at 11:56

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The scale needs to be applied in order to "restore" the tile's proportions.

In object mode, with the cube selected press Ctrl + A, then click on Scale. Alternatively, select Object \ Apply \ Scale in the top menu of the 3D viewport, to perform the same operation.

After doing this, you will notice that the scale is reset to 1 instead of 10 in the right-hand side menu, when the cube is selected, and the texture is back to expected size.

enter image description here

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  • $\begingroup$ Thank you. Took some time to understand that I had to scale in edit mode, then resett the scale in object mode, but i managed. $\endgroup$
    – user2938
    Commented Dec 20, 2021 at 13:38

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