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Can anyone help me to make this simple rig? I have tried so many IK but still no good Close up of the objects that move

screen shot of the entire setup.

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    $\begingroup$ is it what you want to do? zupimages.net/up/21/51/n4yf.gif ... in that case you can use the Damped Track constraint $\endgroup$
    – moonboots
    Dec 20, 2021 at 9:37
  • $\begingroup$ absolutely yes! so damped track is to choose, right? i will try this now $\endgroup$ Dec 20, 2021 at 9:48
  • $\begingroup$ anyway, can you share the blend file of that sample please? hehe $\endgroup$ Dec 20, 2021 at 9:51
  • $\begingroup$ ah, ignore my comment above. i already got it. thanks alot $\endgroup$ Dec 20, 2021 at 9:54
  • $\begingroup$ Hello and welcome. Please use a title that reflects the content of the question. It should be succinct, unique and identifying, and summarize what the issue is so that users can at a glance broadly understand what your post is about before opening it. Use the edit link below your post and avoid any emojis salutations or extraneous text not essential to the question. Remember, your title is the first thing potential visitors will see, and will weight heavily on their decision to open your question, which will directly affect the number of answers you might get. $\endgroup$ Dec 20, 2021 at 10:26

2 Answers 2

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You can do it with the Damped Track constraint:

enter image description here

enter image description here

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Just for the fun of it, I decided to do this with a driver, instead of the much easier Damped Track:

Example created using driver

The Z rotation of the first bone is used to drive the Z location of the second bone. Here's the driver for the second bone:

driver for the Z location of the second bone.

There's no reason to prefer the Damped Track or the driver over the other in general, but sometimes other constraints will prevent you from selecting one, so it's good to know the other is available.

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