1
$\begingroup$

enter image description here

How can i make it so the mesh deforms nicely?

Here is blend file

$\endgroup$

1 Answer 1

2
$\begingroup$

Your topology is causing you trouble:

enter image description here

For something like this I'd recommend either all-quads or a mix of quads and trigons, but you have a bunch of n-gons at one end of your cylinder, and the rest of the quads are too long and thin.

It's probably best to recreate the cylinder, 8 vertices and Cap Fill Type: Nothing. Then scale to the length/width you want and Apply the scale (Ctrl-A). Then go into Edit Mode and put enough loop cuts that all the faces are short fat quads, not the long ones this has. Try your armature on that -- if you're still having trouble I'd say put a Subdivision modifier on the cylinder.

It might be helpful to search for tutorials on quads topology for more info.

$\endgroup$

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .