I've appended a character object(along with armature) to a project. After animating a bit, I found something I wanted to improve upon in the character armature.

I have the orignal character object in blend #1 and my current project(where I've appended to) we'll call blend #2.

Is it possible to make changes in the armature in blend #1 and reload/update the armature in blend #2, while keeping the existing animation (animation that was in blend #2)?

  • $\begingroup$ try this with armature data : blender.stackexchange.com/questions/24455/… $\endgroup$
    – Bithur
    Feb 14, 2015 at 15:41
  • $\begingroup$ @Bithur Tried appending a new version of the character object. Then I renamed the old character's armature to "Old" and the newly appened character's armature to "New". But if I change the newest character's armature to "Old", nothing happens(under "Browse armature data to be linked"). $\endgroup$
    – Humilton
    Feb 16, 2015 at 3:38

1 Answer 1


select your old armature. In armature settings, change the armature data with the new one.

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