0
$\begingroup$

I faced this problem when the normal map breaks the glass material messing the whole reflections up. For what I have been reading this was fixed long ago so I guess I am doing something wrong but I dont get to see what it is.

Using Cycles in Blender 3.0 in Windows 10.

Glass Material working well with no Normal map. enter image description here

Refractions get messed up after adding the normal map. enter image description here

You can download the Blender file from here if that helps: https://we.tl/t-imDWLkh2JW

$\endgroup$
3
  • 1
    $\begingroup$ The Normal Map Image Texture should have the Color-Space set to Non-Color (you currently have it set to sRGB). $\endgroup$ Commented Dec 18, 2021 at 1:13
  • $\begingroup$ There you go. That was it. Thanks so that. I know I was missing out just in the basics. Thank you! $\endgroup$
    – ManuelGPz
    Commented Dec 18, 2021 at 5:31
  • $\begingroup$ Although Christopher is right ... there is zero pixel difference in your screens ... $\endgroup$
    – vklidu
    Commented Dec 18, 2021 at 9:29

0

You must log in to answer this question.

Browse other questions tagged .