I have one small question that I'am unable to formulate correctly to find an answer.

In Daz3D there is some morph-system or something that automatically adjusts unrealistic bending of mesh in required spots while moving/rotating bones in viewport. Pictured explanations attached: Daz3D exampleBlender example

Question is: are there any similar scripts/addons/something that can replicate such behavour in Blender?

  • 2
    $\begingroup$ "Preserve Volume"? blender.stackexchange.com/a/237245/2214 $\endgroup$
    – vklidu
    Dec 16, 2021 at 8:05
  • 1
    $\begingroup$ You can additionally try to add a Smooth Corrective modifier after the Armature modifier, this might help a little as well. $\endgroup$ Dec 16, 2021 at 11:03


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