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I am doing this super tutorial (NLA editor), in which we animate an object using armatures.

As mentioned in the image below (23:23 in video), I try to translate the object to create some keyframes for the pelvis. I select the pelvis and I move it by hitting G, but I can't see the translation. However, we can remark that the dx, dy, and dz are changing!

screenshot

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  • $\begingroup$ I have to deconnect pelvis from other armatures $\endgroup$ – BetterEnglish Feb 13 '15 at 20:27
  • $\begingroup$ As you don't appear have any constraints, I would look at the locks under the Transform Locks panel. $\endgroup$ – sambler Feb 14 '15 at 9:36

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