I added an HDRI image (or also I tried, with Jpeg) but when I apply it, it only appears a single color. I think it could be from the image, but it doesn't appear completely as it should be. screen shot of blend showing the problem with the HDR


1 Answer 1


Your texture has to be an environment texture (node) and mapped as equirectangular or mirrorball (if it looks rounded) in world settings. enter image description here

check "world background" to see it in viewport (perspective view, not ortho)

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    $\begingroup$ This is good but of course it has changed on 2.8+, do you know how it works? Since it comes with some provided HDRs and I want to use those but can't figure out how $\endgroup$ Commented Jul 12, 2020 at 11:15
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    $\begingroup$ No real change afaik. Go in shader editor (shift+F3), change the shader type from object to world. No change in the shader itself. The provided HDRI are used in viewport, not render unless you download them manually $\endgroup$
    – Bithur
    Commented Jul 12, 2020 at 11:40
  • $\begingroup$ @Bithur doesn't work for me. My HDRI doesn't show up even in the viewport $\endgroup$ Commented Aug 19, 2020 at 23:52

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