I would like to move some vertices of a plane created through the "import image as plane", but without stretching the texture. A kind of crop like in libreoffice writer.
Best would be a trunk function but if their is no such function, a way to move the vertex in both 3D view and UV editor (an add-on or with some conversion maybe ? Like 3Dview_vertex_move(x,y)*(a factor)=UV_vertex_move(x2,y2) ) at the same time would be nice.
I know the knife tool can do the job somehow, but it involves many more steps (deleting old vertices, etc...). I'm looking for an efficient solution as I have to do it a lot.