I'm making a Prism. It's not based totally on reality, so it can count as a basic representation of it.
As you can see on the image, there are reflections made by the objects, but how can I erase exactly those reflections? I already unchecked the box on the objects that are from 'Transmission' and 'Shadow'...but still I see them on there.
Is there any solution to this?
If i add more Roughness to the Glass BSDF, the reflections dissapear, but the transparency isnt the same.