I am still fairly new to Blender (couple months in)
Right now I'm working with a tileset that looks like this:
The code in Unity places these tiles procedurally and creates a world out of them. It works pretty well, but we would also ideally want to use a single texture on all of them.
The texture we have looks like this (the green tickmarks are guides for me and don't show up in the final model):
And here is a screenshot of the tile pieces that I have completed the UVs for. They work, and they tile correctly.
The problem is that this process takes a long time. I am basically moving UV vertexes around manually in the UV editor. Is there a better way to do this? As an aside, the seams I've chosen also look like crap in Unity, which is another issue but may be related to how I'm doing this.
We're trying to accomplish a look of "grass transitioning to dirt" in one texture and tileset, with a kind of cartoony, cell-shaded look.