I'm new to Blender but have used various 3D tools in past (Alias Wavefront, 3DS4... yes, i'm old). I want to experiment with some new livery for my teams race car. (https://www.youtube.com/channel/UCw93XfcHZZ-ZLkKmCZR6dYw).
I've purchased a nice model from https://www.turbosquid.com/3d-models/1984-volvo-245-wagon-3d-model-1771691 and learned a little about UV mapping.
It has resulted in this model creating this map.
What I started to do was export the image and edit in Photoshop. I want to add a logo to the side of the car, something like...
Now the challenge is that the UV map breaks the door into three different areas. If you look at the image above of the Blender UX, you can see how the blue line ends up in three difference places on the UV map. (Circled in green).
I tried hitting the unwrap item in the UV menu, and this gave me a slightly different map. This time the door is indeed all in the same place, BUT a headlight map is now over the top of it as well... as you can see from the image below.
This is making my editing in Photoshop a challenge to get the logo to sit correctly on the door. I tried following a tutorial (https://www.youtube.com/watch?v=56AAMGYIVsQ) for layering multiple textures on a model so I can apply the logo as a separate image. But it seems it's complicated to add many different textures, in different places, to a model.
Can anyone advise me on the right approach here? Assuming there is a better way to do this.