I have a problem with the location of my vegetation. I want to place the vagetation on my hexagonal terrain, but I don't know who. Whenever I try to put this in my hexagonal world, I have trees and everything. I have trees in my water, in the skies, in the ground. Even the ones that are in the hexagons end up having their scale changed, apparently along the Z axis, and I don't know why. I want to put them pretty much the way I created them. I want to have more control over where trees can appear. My expectation is to place the trees only in the green hexes and only in the hexes I want. I want to narrow down randomization in this specific way. I don't need trees in my sand or in my water, or in all green hexes. I need trees that are proportionate to what I've created, rather than just growing straight up
Thanks to Chris, now i don't have trees in the water anymore. But I still have a doubt. Note that the height of hexagons influences the scale of trees. We have trees that are either very flat or very tall. It is as if the height of the hexagon generates a gravity effect on the trees. how do i fix?
And I don't know if this is possible, but it's possible separate the distribution of trees by material? Like put the trees only in green hexagons, for exemple.