0
$\begingroup$

So I have this model that I retopologized, and it has the mirror modifier applied to it. The entire left side is mirrored. I want to rig this model for animation, and I just wanted to know if this mirror modifier is going to interfere with the posing this figure. If it is, then how do I solve this problem? I would imagine there's a tool that makes it a whole mesh, but I just need some clarification. If no such tool exists, and the mirror modifier is going to be a problem, then what should I do? I'm using 2.93, by the way. I only say that because the mirror modifier seems to work differently with each version.enter image description here

$\endgroup$
1
  • $\begingroup$ On default settings, a mirror modifier does make a whole mesh (via "merge" option.) Applying a modifier has a special meaning in Blender and I think you're probably not using that meaning (see the modifier dropdown, see what happens when you "apply" the mirror modifier.) It is possible to use an armature modifier with a live mirror modifier; the mirror mod needs to have vertex groups enabled, bones need to be named appropriately (.L, .R), and the mirror needs to be before the armature. Answering as a comment because this is probably a duplicate. $\endgroup$
    – Nathan
    Dec 14, 2021 at 23:42

1 Answer 1

2
$\begingroup$

Once you're done mirroring you can apply the mirror modifier and the mirrored side will become "real"

$\endgroup$
1
  • $\begingroup$ That took care of it. Thanks! $\endgroup$
    – noob97
    Dec 16, 2021 at 0:42

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .