# How to change subdivisions after adding a grid [duplicate]

I'm following this tutorial, when I use Add > Mesh > grid and then scale it, I get a grid with 9x9 squares:

To make the maze, I want the grid to have more squares (15x15 for e.g) however, no mater how big I scale it it remains 9x9 squares.

Is there a way to control the number of squares this grid has?

• Subdivide? (W > Subdivide) – VRM Feb 11 '15 at 18:45
• I didn't even knew that grid object, thx! – Bithur Feb 11 '15 at 18:52
• It's only possible to change a primitive's attributes immediately after adding it. If you perform any action, it's set in stone. You also can't Ctrl-Z. All you can do after creating it is add a modifier. – JackHasaKeyboard Sep 18 '17 at 8:50

Immediately after adding the grid (See here for details as to why it has to be immediate) you can access various options at the bottom of the 3D toolbar (where it says Toggle Editmode in your screenshot) such as the x and y subdivisions:

You can also access these options (again, immediately after adding the grid) by pressing F6.

So you should:

2. Increase x and y subdivisions as desired.
3. Then scale the grid up as much as you want.
• thanks it works, but it seems that the F6 thing doesn't work(using blender 2.73) – Mohammad Feb 11 '15 at 18:54
• @Mhmd It works for me. If you're using a laptop you might need to press another key for f-keys to work. – Ray Mairlot Feb 11 '15 at 19:00