# How to change subdivisions after adding a grid [duplicate]

I'm following this tutorial, when I use Add > Mesh > grid and then scale it, I get a grid with 9x9 squares:

To make the maze, I want the grid to have more squares (15x15 for e.g) however, no mater how big I scale it it remains 9x9 squares.

Is there a way to control the number of squares this grid has?

• Subdivide? (W > Subdivide) – VRM Feb 11 '15 at 18:45
• I didn't even knew that grid object, thx! – Bithur Feb 11 '15 at 18:52
• It's only possible to change a primitive's attributes immediately after adding it. If you perform any action, it's set in stone. You also can't Ctrl-Z. All you can do after creating it is add a modifier. – JackHasaKeyboard Sep 18 '17 at 8:50

• thanks it works, but it seems that the F6 thing doesn't work(using blender 2.73) – Mhmd Feb 11 '15 at 18:54