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When I place an image on to a plane ( lets say it's a striped black and white pattern ) all I see in the rendered viewport is a GREY! color. As if the colors of the image are mixed. When I place an image texture of a blue sky and green field I see a blue-ish / green-ish color in mij Cycles rendered viewport.

I don't understand how to add a screenshot of my Blender scene to this message, but I have one if you need more information. Just mail me: eluttger@gmail.com

Thanks for the help, Emil

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    $\begingroup$ Use the image icon upper left of the text box (create or edit question/answer) to upload an image. And if you don't want spam, delete youe Email adress! $\endgroup$ – Bithur Feb 11 '15 at 17:49
  • $\begingroup$ use this site pasteall to upload the scene $\endgroup$ – Chebhou Feb 11 '15 at 17:50
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When using an Image Texture you need to UV unwrap your mesh.

To do this, go into edit mode, select all vertices, and press U > Unwrap.

Unwrap GIF

What is happening, is Blender has no coordinates to map the texture to, so it takes the average image color and uses that as the texture. When you UV unwrap the mesh, you are telling Blender what vertices go where in relation to the texture, and Blender can then project the texture onto the mesh.

If you now go to the UV/Image Editor you can see and edit how your mesh has been unwrapped:

UV Edit

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  • $\begingroup$ Thanks! And then?... What do I do? ( In the Image Editor ), do I "SaveImage"or "Pack Image"or Ëxport UV layout"?... $\endgroup$ – Emil Feb 11 '15 at 19:30
  • $\begingroup$ Just edit the UV's, don't save the image, it already exists :) $\endgroup$ – VRM Feb 11 '15 at 19:41
  • $\begingroup$ @Emil Did this solve your issue? If so, please accept the question. $\endgroup$ – VRM Apr 14 '15 at 18:28

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