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I was in need to know a good workflow to get alias files to work into blender (mainly for cycles rendering)

What It's obivious to do is to export to some common format like .obj (or trought other programs like maya or rhino and from there get other possibilities like .3ds or .lwo). But the program splits up the nurbs planes in different mesh pieces, who won't stick together (I'd have to do a lot of work to get a topology), so isn't there any tool to stick the overlapping edges making from them some ngons? for example when I get a file from rhino I just have to remove doubles and I'm done, but here the planes aren't connected, and I can`t shade the surfaces.

Thanks in advance

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    $\begingroup$ perhaps you could include a reference file to demonstrate the effect you describe, there may be simple solutions. So all we have to do is load it into blender and have a think :) $\endgroup$ – zeffii Aug 19 '13 at 15:58
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    $\begingroup$ What is "Alias"? $\endgroup$ – A Wild RolandiXor Aug 19 '13 at 17:17
  • $\begingroup$ autodesk.com/products/autodesk-alias-products/overview Alias is a NURBS modeling program, here I send you the mesh I was asked for to render: link $\endgroup$ – Pivetta Aug 19 '13 at 21:29
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you just export mesh geometry. you can tesselate your geometry in alias (Auto Studio only) by the plugin "optimize for draw", that tessellates your mesh as fine as your construction options are. If you use the light Alias version you can tesselate also by the tool in the palette but it will leave you gaps. Take the meshes and export it as FBX. Done! If you are using an earlier version of Alias you do not have FBX export. You will have to export every part separately by OBJ. You could think of exporting everything by Material.

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