I was in need to know a good workflow to get alias files to work into blender (mainly for cycles rendering)
What It's obivious to do is to export to some common format like .obj (or trought other programs like maya or rhino and from there get other possibilities like .3ds or .lwo). But the program splits up the nurbs planes in different mesh pieces, who won't stick together (I'd have to do a lot of work to get a topology), so isn't there any tool to stick the overlapping edges making from them some ngons? for example when I get a file from rhino I just have to remove doubles and I'm done, but here the planes aren't connected, and I can`t shade the surfaces.
Thanks in advance