i'm new to blender but i used to work a lot with autodesk inventor.
When i had 2 objects in inventor i could choose both edges and make a bevel or something like that between them but in blender it all works different and am i not able to get it.
And as you can see in the middle it goes from cylinder to square.
How do i connect them with an outer circle/bevel or how you call it? I couldn't find a topic about this all i found where about rounding out single objects but if there is a topic about this then i would like to read it.