When changing the settings of a particle texture (controlling density and size), the particle display in the viewport updates, but it does so in some weird ways.
Firstly, if I click on either of the color markers in the color ramp (if ramp is turned on), the particle distribution will change, even if I don't move either of the markers. Furthermore, the distribution is typically the same for a given marker. If I click from one to the other, the particles basically toggle between two distributions.
Similarly, if I drag the size slider in the influence section, the particles update, but they "flicker" between a fairly sparse distribution and a much more dense distribution as it updates.
What's causing this? Is it a bug, or am I doing something weird? I'll try to post a video soon.
Just to clarify what I'm doing:
- Select each ramp marker (without changing them)
- Click on black marker several times
- Drag the size slider
- Key 0.5 into the size field several times in a row
Changing almost any other setting on this panel will do the same thing. There are also several things OUTSIDE the texture panel that will do this.