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Every time I put my Normals on it remove shade smooth. I tried it on an other model and it works fine but not on this. I watched a video to fix that but it was on blender 2.8 and it was only a sphere.

How can I fix that?enter image description here

enter image description here

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  • $\begingroup$ hello, please give more details or even share your file: pasteall.org/blend $\endgroup$
    – moonboots
    Dec 8, 2021 at 21:07
  • $\begingroup$ This topic lack clarity and most probably is a shadow terminator issue or you are not setting your non-color maps color management to non-color. If itś neither of those issues, please elaborate, post screenshots, and eventually share your .blend file. $\endgroup$
    – L0Lock
    Dec 8, 2021 at 21:08
  • $\begingroup$ Or maybe the normals are in world/object space and were baked from flat shading. $\endgroup$ Dec 8, 2021 at 21:50
  • $\begingroup$ How come this has 3 upvotes ?! >< $\endgroup$
    – Gorgious
    Dec 9, 2021 at 11:47

1 Answer 1

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With the edits you made, it looks like when the normal map's color management isn't set to non-color.

To fix this, got to Shader Editor, look at your normal maps' Image Texture node, and set its Color management to non-color. Do this for every different material that has a normal map.

As a rule of thumb, any texture file you use for anything else that pure color should most likely be set to non-color color management. Issues may not be as obvious as with normal maps, but they are here. More about this:

Color vs. Non-Color data

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