Every time I put my Normals on it remove shade smooth. I tried it on an other model and it works fine but not on this. I watched a video to fix that but it was on blender 2.8 and it was only a sphere.
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$\begingroup$ hello, please give more details or even share your file: pasteall.org/blend $\endgroup$– moonbootsDec 8, 2021 at 21:07
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$\begingroup$ This topic lack clarity and most probably is a shadow terminator issue or you are not setting your non-color maps color management to non-color. If itś neither of those issues, please elaborate, post screenshots, and eventually share your .blend file. $\endgroup$– L0LockDec 8, 2021 at 21:08
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$\begingroup$ Or maybe the normals are in world/object space and were baked from flat shading. $\endgroup$– Markus von BroadyDec 8, 2021 at 21:50
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$\begingroup$ How come this has 3 upvotes ?! >< $\endgroup$– GorgiousDec 9, 2021 at 11:47
1 Answer
With the edits you made, it looks like when the normal map's color management isn't set to non-color
.
To fix this, got to Shader Editor
, look at your normal maps' Image Texture
node, and set its Color management
to non-color
. Do this for every different material that has a normal map.
As a rule of thumb, any texture file you use for anything else that pure color should most likely be set to non-color
color management. Issues may not be as obvious as with normal maps, but they are here.
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