1
$\begingroup$

I have a light object following a Bezier circle around a text object.

When I play the animation inside Blender I notice that the object slows down starting around frame 90ish.

I also would like to know why, when in repeat mode (meaning the animation keeps repeating from frame 1 tot end) the object halts for a split second.

Can both "issues" be solved?

I would like the object not to slow down at the end and if possible when repeating I would like to see a smooth motion.

I follow this tut and as you can see the light keeps going in 1 smooth motion.

https://youtu.be/jLqD2_cVdQM?t=201

$\endgroup$

1 Answer 1

1
$\begingroup$

Select all keyframes, then press V on the timeline and choose vector (or T > Interpolation > Linear). Then your animation speed is constant.

enter image description here

to have a "smooth" animation without the split just select the last keyframe

enter image description here

then press G 1

enter image description here

and enjoy your smooth animation:

enter image description here

$\endgroup$
5
  • 1
    $\begingroup$ or T > Interpolation > Linear $\endgroup$
    – moonboots
    Dec 8, 2021 at 18:39
  • $\begingroup$ updated my answer ;) $\endgroup$
    – Chris
    Dec 8, 2021 at 18:40
  • $\begingroup$ Thanks. Please also add to your answer that pressing V needs to be done on both keyframes. (at least for me in V3.0.0) $\endgroup$
    – cecevo
    Dec 8, 2021 at 18:47
  • $\begingroup$ you just have to select all keyframes...than one time v is enough.... $\endgroup$
    – Chris
    Dec 8, 2021 at 18:50
  • $\begingroup$ Yeah thats what I meant :-) @Chris $\endgroup$
    – cecevo
    Dec 8, 2021 at 18:58

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .