For the same frame, I show my viewport and rendered image. They are different. enter image description here

The world texture is not rotated correctly. I think it might be the rotation value around the Z-axis is not implemented during rendering but I'm not sure if this is the reason or not so this is my world material: enter image description here

  • $\begingroup$ is the gray background part of your image? $\endgroup$
    – moonboots
    Commented Dec 8, 2021 at 17:08
  • $\begingroup$ Yesss, it is. Just a different rotation. $\endgroup$ Commented Dec 8, 2021 at 19:14
  • $\begingroup$ could you please pack the image and share the file? (delete all the useless objects) $\endgroup$
    – moonboots
    Commented Dec 8, 2021 at 19:21
  • $\begingroup$ I'm so sorry to bother you. When I deleted everything, the issue is resolved. I inspected again and I found a very big Icosphere that I previously made. It surrounds my scene and It has the same image. I hid it from the viewport but I forgot to hide it from render. Sorry again :) $\endgroup$ Commented Dec 8, 2021 at 19:42
  • 1
    $\begingroup$ ah ah nice then ;) $\endgroup$
    – moonboots
    Commented Dec 8, 2021 at 19:47


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