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I have a scene where using the X-Ray feature of the Solid / Wireframe shading modes is essential to my modelling process, however, I need to see the background HDRI as well.

Material Preview and Rendered shading modes do not allow for the use of the X-Ray modes, and even if I go into Edit mode, I do not get the same see-through effect that Solid / Wireframe X-Ray gives. And I didn't find a way to show the world background in Solid / Wireframe shading modes.

Any solution to this?

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Maybe try this, in Material Preview:

Of course enable the Scene World option in the Viewport Shading in order to see it when you are in Material Preview:

enter image description here

To see a transparent wire in Object mode, choose Display As > Wire:

enter image description here

To see a transparent wire in Edit mode, enable Viewport Overlays > Hidden Wire:

enter image description here

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  • $\begingroup$ Awesome, that worked. Thanks! $\endgroup$
    – Geri
    Dec 8, 2021 at 12:55

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