I have a scene where using the X-Ray feature of the Solid / Wireframe shading modes is essential to my modelling process, however, I need to see the background HDRI as well.
Material Preview and Rendered shading modes do not allow for the use of the X-Ray modes, and even if I go into Edit mode, I do not get the same see-through effect that Solid / Wireframe X-Ray gives. And I didn't find a way to show the world background in Solid / Wireframe shading modes.
Any solution to this?