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I have imported a leaf from the plugin "Grove" into a Blender file and want to give the leaf a new color. Strangely, the Images Texture does not respond to anything I do. I also tried to completely reconnect the Material Output. All this seems to do nothing.

I would like to colorize the leaf as it is seen on the Images Texture but keep THE SHAPE OF THE LEAF. Around the leaf you can see the orange geometry of the plane, but it is much rougher. As always, thanks for your very helpful tips!

Blend File

Nodes

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The material of the leaf is called Blaetter. Put a Hue/Saturation node just after the Image Texture that has PaperBirchFallTop.png, like that, and play with the values:

enter image description here

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Christoph, it looks like you've created a second Material Slot for this object.

enter image description here

The material that is applied to the faces of the mesh is probably in slot 1, and may be why none of your changes are being reflected - even when disconnecting the Material Output.

Caveats: This material does have 8 users, which would mean that potentially every leaf you've created has this second slot. OR this could also be a copy of the same material in slot 1, in which case your changes should be reflected everywhere regardless of the extra slots.

But if that were the case I'd have serious questions about what kind of crazy RGB node you're using, there.

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