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What is the efficient way to create this model in Blender?

How can I create such surfaces?

enter image description here

enter image description here

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  • $\begingroup$ Question Updated: Added some pictures. $\endgroup$
    – oapve
    Dec 7 '21 at 19:55
  • $\begingroup$ hello, your question is a bit too broad, what are you talking about, material, modeling? $\endgroup$
    – moonboots
    Dec 7 '21 at 19:59
  • $\begingroup$ Modeling, how can I model surfaces like the white surfaces seen on the cyborg? $\endgroup$
    – oapve
    Dec 7 '21 at 20:02
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    $\begingroup$ first model the whole head, then cut the different parts $\endgroup$
    – moonboots
    Dec 7 '21 at 20:04
  • $\begingroup$ How can I model such clean surfaces? Can you give me step by step instructions? $\endgroup$
    – oapve
    Dec 7 '21 at 20:06
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You first need to model the head, let's say it's Suzanne's head, give it a Subdivision Surface modifier and right click > Shade Smooth in order to make the surface round and smooth:

enter image description here

To cut the head in several pieces, select an edge, bevel it with CtrlB:

enter image description here

Then X to delete the faces:

enter image description here

Then rearrange a bit the topology if you want sharp edges, i.e. extrude the border edges. To give thickness give your object a Solidify modifier that you put above the Subdivision Surface modifier:

enter image description here

For the plastic material, you need a low Roughness value:

enter image description here

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  • $\begingroup$ Hello, I have now recreated almost the same model, but how can I achieve the perfect surface color that has the android face? Here are my results so far: imgur.com/a/IaI44P0 $\endgroup$
    – oapve
    Dec 9 '21 at 20:31
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    $\begingroup$ you should try the settings of the Principled BSDF I show in my pictures, but I'll also try something else $\endgroup$
    – moonboots
    Dec 9 '21 at 21:29
  • $\begingroup$ I would like to thank you for your efforts. 👍😀 $\endgroup$
    – oapve
    Dec 10 '21 at 3:37
  • $\begingroup$ @oapve, I'm not sure you can do it with Metallic at 1, like a kind of white metal, but just playing with Roughness seems to work, like in the settings I show in my screenshot, have you tried? It looks like you're using the Metallic value... $\endgroup$
    – moonboots
    Dec 10 '21 at 4:00
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I think the best way to create that is to first sculpt the head in Blender's sculpt mode. After you sculpt a detailed head model, I would box model the shape of the the part that is cut out in the front of the face. Then I would overlap the cutout shape over the sculpt, and then use the boolean modifier, to cut the shape out of the head sculpt. Then, I would retopologize the head sculpt, so that the model is smooth and less dense. Also, you will need to duplicate the head sculpt, and boolean away the other parts, to make a separate mesh for the glass visor on the front. And I would retopologize the glass part as well. It also looks like the white piece is actually pretty thin, so After retopoligy, I would give it the solidify modifier, and also possibly the sub-surf modifier, to give it some thickness and smooth out the object. Hope this helps!

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