File link: .Blend file
I kept a clean topology, all quads while modeling, nonetheless, when the time to close the mesh arrives, I have this.
Is there a way to fill that face with quads without having to do it manually? I tried Face>Grill Fill, and Face>Fill, then triangulate, then triangles to quads, it doesn't work.
I always get something like this.
I guess the only option is to do it manually. But worth asking since doing it manually will be time consuming and it's a situation I face often.
It's part of a droid leg.
Thanks!