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With the new geometry nodes in Blender 3.0, there is no attribute separation node to manipulate the x and y positions of the mesh points separately. How do I make the Y-position of the vertex be the square of the X-position of that vertex? enter image description here

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Position is now a field. X -> X, Y -> X*X, Z -> Z.. Set Position

enter image description here

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    $\begingroup$ Fantastic! It worked. For those who still struggle, make sure the mesh-line is set to start and end points. $\endgroup$ Dec 7, 2021 at 14:48

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