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I am trying to wrap one mesh around/against another, First I wrap it around with "simple deform" modifier, then shrinkwrap it; however, the Shrinkwrap deforms the mesh. How can I wrap it, without it being deformed? [edit] .blend http://www.pasteall.org/blend/34302

enter image description hereenter image description hereenter image description here

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  • $\begingroup$ did you try the other modes of this modifier " Project " $\endgroup$
    – Chebhou
    Feb 10, 2015 at 8:21
  • $\begingroup$ yes, it turns into a jumbled mess i.imgur.com/gWxy0Yg.png $\endgroup$
    – kei
    Feb 10, 2015 at 9:05
  • $\begingroup$ check positive, negative, X, Y and resize the mesh and see if you get something better ! $\endgroup$
    – Chebhou
    Feb 10, 2015 at 9:07
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    $\begingroup$ tried several combos with no success, I uploaded the .blend if you want to try something. $\endgroup$
    – kei
    Feb 10, 2015 at 9:15

1 Answer 1

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  • first use the simple mesh "before applying the solidify modifier " because it will be flattened when you apply the shrinkwrap

  • add the shrinkwrap modifier with these settings

enter image description here

  • select the target and hit Ctrl + A and apply object transform

enter image description here

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    $\begingroup$ Try to make the wrapped object as close as possible to the other object, this will make it better. Order of modifiers : simple deform, shrinkwrap, solidify. $\endgroup$
    – Bithur
    Feb 10, 2015 at 10:54

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