I’m stuck in this retopology (a sprayer bottle) and need some tips, inspiration or instructions.
(1) The question is what direction of the edges you would prefer.
(2) Is my approach wise at all?
To grasp the bottle shape my approach was first to model the base “hard surface-ish” then retopo upon it to achieve the beveled details and for easier texturing.
Yet whatever I try the transition from the bend “cover panel” to the bottle neck the geometry appear unpleasant and dented.
Any help is appreciated with gratitude:)
Kind regards, Raaskot
Ps.: don’t mind the 2.79 UI. I use 3.0 on my other system;)