Sometimes, I find it convenient to render a scene from the top with an ortographic camera and use the image as texture for another scene (kind of like using a flatbed scanner for scanning tree leaves or such).
Now, I have a scenario, where I am not interested in the image, but rather the depth information, to use it as a bump map in another project.
While I do know how to set up the render and have the result displayed properly in the render view (see screenshot), I can somehow not figure out how to save this specific view as a jpg image. (This is for a WebGL-project, so I'm trying to save on filesize - EXR is not the way to go here) But I can't seem to find the settings that would allow me to save anything other than the Color and Alpha pass...
What am I missing?